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Hi,
I'm having a problem with POV-ray that I don't understand. Scenes that I build
frequently produce this warnning:
Parse Warning: CSG union unnecessarily bounded
I'm not sure what causes this. I use one union that looks like this:
#declare A = union{
object{ X }
object{ Y }
object{ Z }
}
Ofcourse each object has the necessary scale, transform etc. modifiers, I left
them out for simplicity reasons.
Now, I'm *assuming* that the above structure is not correct and produces the
parse warning, but I have no idea what I'm doing wrong or how I can improve
this.
Any suggestions are welcome.
--
Maurice
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